var StopPropagationTouchEvents = function (element) {
    // Don't propagate touch/mouse events to parent(game canvas)
    element.addEventListener("touchstart", callback, false);
    element.addEventListener("touchmove", callback, false);
    element.addEventListener("touchend", callback, false);
    element.addEventListener("mousedown", callback, false);
    element.addEventListener("mouseup", callback, false);
    element.addEventListener("mousemove", callback, false);
}

var callback = function (e) {
    e.stopPropagation();
}
export default StopPropagationTouchEvents;